A

  • Academic Achievement Meta- analysis of the application of ICT in teaching and learning on studentʼs academic achievement. [Volume 3, Issue 9, 2016, Pages 23-52]

  • Academic Performance The Impact of Virtual Social Networks on Students' Academic Performance (Case Study: First and second Secondary School Students in Ardabil) [Volume 3, Issue 10, 2016, Pages 1-15]

  • Accademic Motivation Interactive Multimedia, Quran Literacy and Academic motivation [Volume 3, Issue 12, 2016, Pages 27-46]

  • Accounting Students The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2016, Pages 95-124]

  • Autism Disorder The Effectiveness of Cognitive Computer Games on the Working Memory of Children with High Functioning Autism Disorder [Volume 3, Issue 10, 2016, Pages 113-124]

C

  • Cognitive Computer Games The Effectiveness of Cognitive Computer Games on the Working Memory of Children with High Functioning Autism Disorder [Volume 3, Issue 10, 2016, Pages 113-124]

  • Computerized Simulation Investigation of affecting three teaching methods of virtual laboratory, real laboratory and the conventional method on motivation [Volume 3, Issue 11, 2016, Pages 1-16]

E

  • Educational augmented reality The effect of educational augmented reality on lifelong learning and learning performance in students [Volume 3, Issue 9, 2016, Pages 63-91]

  • Educational multimedia The impact of educational multimedia on self-directed learning of educable mentally retarded students [Volume 3, Issue 11, 2016, Pages 17-38]

  • Effort Expectancy The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2016, Pages 95-124]

  • E-learning Meta-analysis of Cognitive, affective and psychomotor Outcomes of E- learning [Volume 3, Issue 9, 2016, Pages 111-131]

  • English vocabulary The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2016, Pages 79-98]

  • Environmental education Multimedia educational impact on environmental education in school children [Volume 3, Issue 10, 2016, Pages 71-85]

G

  • Gamification The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2016, Pages 79-98]

I

  • ICT Meta- analysis of the application of ICT in teaching and learning on studentʼs academic achievement. [Volume 3, Issue 9, 2016, Pages 23-52]

  • Information Literacy Skills Content Analysis of Tenth Grade Media literacy and Thought from the Perspective of six major problem solving information literacy skill [Volume 3, Issue 12, 2016, Pages 95-124]

  • Instagram The Impact of Virtual Social Networks on Students' Academic Performance (Case Study: First and second Secondary School Students in Ardabil) [Volume 3, Issue 10, 2016, Pages 1-15]

  • Instructional design Analysis and Explanation of the position of anchoring instructional design model in among the major approaches to instructional design and how to apply it in practice [Volume 3, Issue 10, 2016, Pages 17-47]

  • Instructional Multimedia The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2016, Pages 79-98]

  • Instructiona multimedia Interactive Multimedia, Quran Literacy and Academic motivation [Volume 3, Issue 12, 2016, Pages 27-46]

  • Internet The Effects of Internet Information Literacy Education on Students’ Problem Solving Skills [Volume 3, Issue 12, 2016, Pages 1-25]

  • Ixternal attentional focus the effects of external and internal attention focus in variable practice model of basketball free throwing learning [Volume 3, Issue 11, 2016, Pages 79-98]

K

  • Key words: Internal attentional focus the effects of external and internal attention focus in variable practice model of basketball free throwing learning [Volume 3, Issue 11, 2016, Pages 79-98]

L

  • Learning The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2016, Pages 79-98]

  • Life skills The effect of life skills training on general health and self-esteem of student [Volume 3, Issue 12, 2016, Pages 47-69]

M

  • Meta-analysis Meta-analysis of Cognitive, affective and psychomotor Outcomes of E- learning [Volume 3, Issue 9, 2016, Pages 111-131]

  • Meta-analysis Meta- analysis of the application of ICT in teaching and learning on studentʼs academic achievement. [Volume 3, Issue 9, 2016, Pages 23-52]

  • M-Learning The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2016, Pages 95-124]

  • Multimedia training Multimedia educational impact on environmental education in school children [Volume 3, Issue 10, 2016, Pages 71-85]

N

  • National Curriculum Investigating the Factors Influencing the Thinking Approach in the National Iranian National Program [Volume 3, Issue 10, 2016, Pages 87-112]

P

  • Performance Expectancy The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2016, Pages 95-124]

  • Physical aggression The role of puppet based Training on the reduction of health problems, relational and verbal reaction and hyperactivity of aggressive children [Volume 3, Issue 11, 2016, Pages 39-57]

  • Problem Solving Model of the Big Six Content Analysis of Tenth Grade Media literacy and Thought from the Perspective of six major problem solving information literacy skill [Volume 3, Issue 12, 2016, Pages 95-124]

  • Problem Solving Skills The Effects of Internet Information Literacy Education on Students’ Problem Solving Skills [Volume 3, Issue 12, 2016, Pages 1-25]

Q

  • Qualitative research Investigating the Factors Influencing the Thinking Approach in the National Iranian National Program [Volume 3, Issue 10, 2016, Pages 87-112]

  • Quran Interactive Multimedia, Quran Literacy and Academic motivation [Volume 3, Issue 12, 2016, Pages 27-46]

  • Quranic Literacy Interactive Multimedia, Quran Literacy and Academic motivation [Volume 3, Issue 12, 2016, Pages 27-46]

R

  • Relational aggression The role of puppet based Training on the reduction of health problems, relational and verbal reaction and hyperactivity of aggressive children [Volume 3, Issue 11, 2016, Pages 39-57]

S

  • Social Network The relationship between using social network and social skills of students [Volume 3, Issue 9, 2016, Pages 91-110]

T

  • Teaching and learning Meta- analysis of the application of ICT in teaching and learning on studentʼs academic achievement. [Volume 3, Issue 9, 2016, Pages 23-52]

  • Technology The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2016, Pages 95-124]

  • Telegram The Impact of Virtual Social Networks on Students' Academic Performance (Case Study: First and second Secondary School Students in Ardabil) [Volume 3, Issue 10, 2016, Pages 1-15]

  • Tenth Grade Content Analysis of Tenth Grade Media literacy and Thought from the Perspective of six major problem solving information literacy skill [Volume 3, Issue 12, 2016, Pages 95-124]

  • Thinking Investigating the Factors Influencing the Thinking Approach in the National Iranian National Program [Volume 3, Issue 10, 2016, Pages 87-112]

  • Thinking and Media Literacy Book Content Analysis of Tenth Grade Media literacy and Thought from the Perspective of six major problem solving information literacy skill [Volume 3, Issue 12, 2016, Pages 95-124]

  • Turkmen students The effect of life skills training on general health and self-esteem of student [Volume 3, Issue 12, 2016, Pages 47-69]

V

  • Virtual Social Networks The Impact of Virtual Social Networks on Students' Academic Performance (Case Study: First and second Secondary School Students in Ardabil) [Volume 3, Issue 10, 2016, Pages 1-15]

  • Virtual training The Effect of In-Service Virtual Training on Smart Equipment Use and Quality of Teaching-Learning Process among Elementary Teachers [Volume 3, Issue 12, 2016, Pages 71-93]

W

  • Working memory The Effectiveness of Cognitive Computer Games on the Working Memory of Children with High Functioning Autism Disorder [Volume 3, Issue 10, 2016, Pages 113-124]

login